![]() Ramming a car into a wall or a building or even a tree in the original resulted in the car suddenly coming to a dead stop. This area has seen small but noticeable improvements. The original game saw water reacting to boats with realistic frothing and splashes, and while the remasters still have the frothing effect, it’s much less pronounced, and the splashing is completely absent. The water itself, of course, looks significantly better than it did in the original when it launched 2002, but drive a boat through it and you’ll see pretty tame water effects. Water effects in the Vice City remaster are also quite disappointing. Especially when it’s dark out in the games, driving around when it’s raining is next to impossible. In Vice City (and the other two games), rain is a blinding sheet of barrages of opaque droplets that completely destroy visibility. ![]() The terrible rain effects in the new GTA remasters have been widely criticized by one and all, and there’s very good reasons for that. Let’s get the obvious stuff out of the way first. ![]() We recently tested GTA: Vice City – The Definitive Edition across a number of areas to see how it compares to the original to see exactly how bad things are- here’s what we found. ![]() Unsurprisingly, fans haven’t responded to this decision kindly, because the new GTA remasters are actually worse off than the originals in a number of ways. In all their wisdom, Rockstar decided that nuking the original versions of GTA 3, Vice City, and San Andreas and taking down their best mods just so they could release bad remasters would be a good idea. ![]()
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